Monday, February 04, 2008

Playing Politics: Videogames for Politics, Activism, and Advocacy, Ian Bogost, 2006

These initiatives represent a new type of “virtual grassroots outreach,” using the Internet as a bonding agent for ad hoc communities of constantly–involved constituents.

so before the article even begins to discuss videogames it give a little background on how the internet has changed procedural thought/mechanicisms of society through the internet. through politics, history, i dont have any more examples.

the history of videogames begins with sid meier's civilization. i remember playing that game from junior high to college. i never played the second or third version because they kept getting more complicated. i guess the learning curve is also a big influence to whether someone will play a game. while playing i never thought of it as a learning tool but i do remember recalling certain aspects of history from the game instead of from history books.